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On top of the second energy reactor core. On the lower level of the room with the red floor force field. Star Command Card 5 - Universe Protection Unit Wall jump to the right of the first energy reactor core. Star Command Card 7 - Space Ranger Armor In the center of the platform belt between 2nd and 3rd large floating areas. Blow crystal and jump on the platforms as they pass to reach this. Star Command Card 4 - Space Ranger Corpsīetween 1st and 2nd large float areas. Star Command Card 8 - Star Command Jet Pack Reach Zurg’s base without losing all your health There are 26 Al's Toy Barn tokens in this level.
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If you die when trying for the Space Ranger Elite achievement you must exit to Game Board and re-enter the level in order to reset the death count. If you die it is advised to keep on playing and finishing the level and gather as many collectibles as possible and then play the level again. There is an achievement for not dying in part 1 and 2. WARNING! If you miss a collectible in part 1 - DO NOT KILL YOURSELF. The third part is also platform action but within Zurg's base. The second part is platform action on the surface of the planet. The first is an autoscrolling shooter with lots of obstacles to shoot and avoid. LEVEL 3: Buzz Video Game ( To Infinity and Beyond ) In the corner on top of the refrigerator.īehind the window by one of the paratroopers. Throw the paratrooper on the washing machine to get it. High up on top of boxes by the pumpkin basket. Slide on the staircase railing to get there. Andy's Memorabilia - Cowboy Camp Pamphlet Smash through the vent just around the corner at the bottom of the stair. Smash the box between the bed and the door. Smash the box to the right of the window. For this one you need to interact with the following objects on the map by moving the cursor onto them and pressing A:įrom left to right: Dice, Casino markers, Ship, Fish, Cannon, Chest and Chess piece. There is an achievement to be won at the Game Board as well.
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Throw a cow with the catapult before throwing yourself. Inside a steel chest on the second wagon. When it came time to fine-tune the simulation, Houdini provided Pixar’s artists with the ability to achieve rapid iterations thanks to a heavily trimmed simulation cache and procedural placement.By edge of the cliff just past the collapsing rocks.
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This approach also gave them the opportunity to cull out a large percentage of unnecessary rigid bodies freeing up valuable resources. Applying a special geometry solver to the volume representation made it easy to determine which rigid body objects remained on the bottom layer of the pouring trash throughout the entire simulation. Using the volume representation, they could procedurally scatter plastic bags on top of the surface. With a simple network of geometry nodes, they turned it into an approximate volume representation. With Houdini, they could simulate the floating plastic bags without having to modify the already approved look of the shot by importing a cache of rigid bodies from the simulation using propriety tools. This sequence was simulated using Pixar’s proprietary tools and the bags needed to be easily integrated into the shot without re-running the simulation from scratch, which would have been too costly in terms of time and resources. This additional detail was being added to an already approved sequence of shots where a dump truck empties its haul of trash. In another scene, Pixar’s artists were assigned the task of animating plastic shopping bags that flutter through a wasteland of discarded trash.
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